

DARK
8Ally of Justice Cosmic Gateway
ATK:
2400
DEF:
1200
If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand.


DARK
6Ally of Justice Enemy Catcher
ATK:
1800
DEF:
1800
When this card is Normal Summoned, you can take control of 1 face-down Defense Position monster your opponent controls, until the End Phase of this turn.


DARK
4Ally of Justice Nullfier
ATK:
1600
DEF:
1200
Any LIGHT monster that has battled this card has its effects negated (starting after damage calculation).


DARK
4Ally of Justice Reverse Break
ATK:
1200
DEF:
1200
If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.


DARK
3Ally of Justice Searcher
ATK:
1400
DEF:
100
Once per turn, you can discard 1 card to select 1 face-down Defense Position monster your opponent controls and change it to face-up Attack Position. Flip Effects are not activated at this time.


DARK
8Ally of Justice Thunder Armor
ATK:
2700
DEF:
2200
This card cannot be Special Summoned. During the battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.


DARK
3Ally of Justice Unknown Crusher
ATK:
1200
DEF:
800
When this card battles a LIGHT monster, remove that monster from play after damage calculation.


DARK
2Ally of Justice Unlimiter
ATK:
600
DEF:
200
You can Tribute this card to select 1 face-up "Ally of Justice" monster you control. Double its original ATK until the End Phase.


LIGHT
10Andro Sphinx
ATK:
3000
DEF:
2500
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster.


DARK
8Berserk Dragon
ATK:
3500
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.


FIRE
4Brotherhood of the Fire Fist - Buffalo
ATK:
1700
DEF:
1000
If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.


FIRE
5Brotherhood of the Fire Fist - Coyote
ATK:
2000
DEF:
500
If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand).


FIRE
3Brotherhood of the Fire Fist - Raven
ATK:
200
DEF:
1800
If this card is sent from the field to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. "Fire Formation" Spells/Traps you control cannot be destroyed by your opponent's card effects.


FIRE
5Brotherhood of the Fire Fist - Swallow
ATK:
2000
DEF:
800
You can Special Summon this card (from your hand) by sending 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 "Fire Formation" Trap Card directly from your Deck. You can only use this effect of "Brotherhood of the Fire Fist - Swallow" once per turn. Face-up Beast-Warrior-Type monsters you control cannot be targeted by your opponent's card effects.


WATER
1Caravan of the Ice Barrier
ATK:
500
DEF:
200
Once per turn, you can select 2 "Ice Barrier" monsters in your Graveyard. Return the selected monsters to the Deck and each player draws 1 card.


EARTH
4Cybernetic Cyclopean
ATK:
1400
DEF:
200
While you have no cards in your hand, this card gains 1000 ATK.


LIGHT
4Disciple of the Forbidden Spell
ATK:
1700
DEF:
800
When this card is Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster with this card's effect without applying damage calculation.


WATER
4Elemental HERO Ocean
ATK:
1500
DEF:
1200
Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.


EARTH
4Elemental HERO Woodsman
ATK:
1000
DEF:
2000
Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


EARTH
4Exiled Force
ATK:
1000
DEF:
1000
You can Tribute this card to target 1 monster on the field; destroy that target.


EARTH
4Genex Searcher
ATK:
1600
DEF:
400
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.


LIGHT
6Gladiator Beast Alexander
ATK:
2400
DEF:
600
This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".


DARK
8Gladiator Beast Augustus
ATK:
2600
DEF:
1000
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus".


WIND
4Gladiator Beast Bestiari
ATK:
1500
DEF:
800
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".


EARTH
4Gladiator Beast Dimacari
ATK:
1600
DEF:
1200
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".


FIRE
4Gladiator Beast Laquari
ATK:
1800
DEF:
400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".


WATER
3Gladiator Beast Murmillo
ATK:
800
DEF:
400
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".


LIGHT
7Gladiator Beast Octavius
ATK:
2500
DEF:
1200
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.


WIND
4Gladiator Beast Secutor
ATK:
400
DEF:
300
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".


FIRE
3Neo Flamvell Garuda
ATK:
1200
DEF:
1800
During your End Phase, if you control another face-up "Flamvell" monster, select 1 card in your opponent's Graveyard and remove it from play.


FIRE
4Neo Flamvell Sabre
ATK:
1500
DEF:
200
While your opponent has 4 or less cards in their Graveyard, this card gains 600 ATK. While your opponent has 8 or more cards in their Graveyard, this card loses 300 ATK.


FIRE
3Neo Flamvell Shaman
ATK:
1700
DEF:
200
If this card destroys an opponent's monster by battle while you have 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard and remove it from play. If your opponent does not have any Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent.


LIGHT
4Neo Space Pathfinder
ATK:
1800
DEF:
800
You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.


WIND
3Neo-Spacian Air Hummingbird
ATK:
800
DEF:
600
Once per turn: You can gain 500 LP for each card in your opponent's hand.


WATER
3Neo-Spacian Aqua Dolphin
ATK:
600
DEF:
800
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


LIGHT
3Neo-Spacian Glow Moss
ATK:
300
DEF:
900
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.


WIND
4R-Genex Accelerator
ATK:
1500
DEF:
1900
When a "Genex" monster is added from your Deck to your hand, you can reveal that monster to Special Summon it.


WATER
2Secret Guards of the Ice Barrier
ATK:
100
DEF:
1600
Face-up "Ice Barrier" monsters you control cannot be targeted by effects of your opponent's Effect Monsters.


LIGHT
10Sphinx Teleia
ATK:
2500
DEF:
3000
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed monster.


EARTH
2Test Ape
ATK:
700
DEF:
300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.


DARK
8The Grand Jupiter
ATK:
2500
DEF:
2000
Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field.


LIGHT
10Theinen the Great Sphinx
ATK:
3500
DEF:
3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned, by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of the End Phase.


DARK
6Trifortressops
ATK:
1600
DEF:
2800
During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If Summoned this way, it is unaffected by other cards' effects, but loses 500 DEF during each player's Standby Phase.


LIGHT
6UFOroid
ATK:
1200
DEF:
1200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.


LIGHT
4Upstart Golden Ninja
ATK:
500
DEF:
1800
Once per turn: You can send 1 Trap from your hand to the GY; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.


LIGHT
2Worm Falco
ATK:
500
DEF:
800
FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.


LIGHT
4Worm Millidith
ATK:
400
DEF:
1600
FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.


LIGHT
6Worm Noble
ATK:
1500
DEF:
2400
FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage to your opponent equal to half the attacking monster's ATK.


WATER
7Elemental HERO Aqua Neos
ATK:
2500
DEF:
2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


LIGHT
7Elemental HERO Glow Neos
ATK:
2500
DEF:
2000
"Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.


WATER
8Elemental HERO Marine Neos
ATK:
2800
DEF:
2300
"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.


WIND
9Elemental HERO Storm Neos
ATK:
3000
DEF:
2500
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.


EARTH
8Elemental HERO Terra Firma
ATK:
2500
DEF:
2000
"Elemental HERO Ocean" + "Elemental HERO Woodsman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.


EARTH
5Gladiator Beast Essedarii
ATK:
2500
DEF:
1400
2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".)


FIRE
8Gladiator Beast Heraklinos
ATK:
3000
DEF:
2800
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.


DARK
8Gladiator Beast Nerokius
ATK:
2800
DEF:
1900
3 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.


WATER
4Neo-Spacian Marine Dolphin
ATK:
900
DEF:
1100
This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.


LIGHT
4Neo-Spacian Twinkle Moss
ATK:
500
DEF:
1100
This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: This monster is changed to Defense Position.


LIGHT
10UFOroid Fighter
ATK:
-1
DEF:
-1
"UFOroid" + 1 Warrior-Type monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.


EARTH
4Gladiator Beast Andal
ATK:
1900
DEF:
1500
This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.


EARTH
4Neo Bug
ATK:
1800
DEF:
1700
A huge bug-like monster said to come from another planet. It gathers in swarms.


WIND
4Nin-Ken Dog
ATK:
1800
DEF:
1000
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.


LIGHT
6Saffira, Queen of Dragons
ATK:
2500
DEF:
2400
You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects; ● Draw 2 cards, then discard 1 card. ● Discard 1 random card from your opponent's hand. ● Add 1 LIGHT monster from your Graveyard to your hand. You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.


WATER
4Sacred Spirit of the Ice Barrier
ATK:
1600
DEF:
1200
This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead.


Spell
QuickA Deal with Dark Ruler
(This card is always treated as an "Archfiend" card.) If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.


Spell
ContinuousBackup Squad
Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.


Spell
EquipBallista of Rampart Smashing
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.


Spell
FieldColosseum - Cage of the Gladiator Beasts
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.


Spell
QuickCosmic Cyclone
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


Spell
ContinuousField Barrier
Field Spell Cards on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".




Spell
ContinuousFire Formation - Tensu
During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior monsters you control gain 100 ATK.


Spell
EquipGladiator Beast's Battle Gladius
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.


Spell
EquipGladiator Beast's Battle Halberd
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.


Spell
NormalGladiator Beast's Respite
Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.


Spell
NormalGladiator's Return
Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.


Spell
NormalHymn of Light
This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.


Spell
ContinuousInfinite Cards
There is no limit to the number of cards in players' hands.


Spell
EquipInstant Neo Space
Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY.


Spell
NormalInto the Void
If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


Spell
EquipMask of Brutality
The equipped monster gains 1000 ATK and loses 1000 DEF. During each of your Standby Phases, pay 1000 LP or destroy this card.


Spell
QuickMy Body as a Shield
When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.


Spell
FieldNeo Space
"Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.


Spell
NormalNEX
Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Extra Deck.


Spell
EquipRe-Fusion
Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.


Spell
QuickRush Recklessly
Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.


Spell
ContinuousSpell Economics
You do not pay Life Points to activate Spell Cards.


Trap
ContinuousBottomless Shifting Sand
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.


Trap
CounterDisarm
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.


Trap
NormalFiend's Hand Mirror
Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target.


Trap
ContinuousFire Formation - Tenken
Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.


Trap
NormalFirst-Aid Squad
Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field.


Trap
NormalGladiator Lash
Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.


Trap
NormalImpenetrable Attack
During the Battle Phase, activate 1 of these effects. ● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. ● You take no battle damage during this Battle Phase.


Trap
ContinuousLife Absorbing Machine
During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.


Trap
CounterParry
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.


Trap
ContinuousPyramid of Light
If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.


Trap
ContinuousRemove Brainwashing
The control of all monsters on the field returns to the owners.


Trap
NormalTerra Firma Gravity
During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.


Trap
NormalTrojan Gladiator Beast
Special Summon 1 "Gladiator Beast" monster from your hand to your opponent's side of the field. Then, draw 1 card.








































































































